
Entrepreneurs are the backbone of a healthy economy. We aim to foster the spirit of entrepreneurship in students through the use of ‘gamified’ technologies.
‘Gamification’ is the practice of using game principles and techniques to enhance education. It has been growing in popularity with educators as an answer to the challenges of keeping students engaged in and out of the classroom. We believe ‘gamification’ has great potential in helping students learn practical skills, like entrepreneurship, which require more than just studying theory and taking exams.
This is why for the last two years Inova has been part of the ‘Gamify Your Teaching’ project, involving partners from Romania, Poland, Italy, Greece, Lithuania and Spain. Our consortium has produced a great online game designed to help teachers introduce the principles of entrepreneurship to students. You can play the game at: play.gamify-project.eu
If you want to learn more about ‘gamification’, the ‘Gamify’ website contains great materials on the concept. You can also find wonderful guides on how it can be implemented in and outside the classroom. If you’re curious about the statistics for entrepreneurship in Europe, check out the results of our research. We have also shared some great stories from the pilot testing of the game. You can find all of this on the project website.
by Babett Csokán

International Project Manager
Babett is an International Project Manager at Inova working on projects related to employability and entrepreneurship. Her academic and professional background is in human rights, a topic she is passionate about.